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Week 1

SKULL DRAWING

In this weeks lesson we looked at the structure and form of the human skull such as the placement of the Zygomatic Arch, we were given an exercise to label the human skull. We also compared male/female skulls and labelled the differences.

DigitalSculpture_Skull_Drawing_Excercise
DigitalSculpture_Skull_Drawing_Excercise
ZBRUSH

Sea Monster (Normal)

I used the move brush and standard brush to create this sea monster. It was my first time using Zbrush so I played around with the tools and I managed to create a monster.

Screenshot 2020-10-09 135401.png
Screenshot 2020-10-09 135448.png
Screenshot 2020-10-09 135518.png

Sea Monster (With Colour)

When I completed my sea monster I decided to add some texture, I went on YouTube and searched how to add texture to the object, I decided to go with green as I think its what suits it the most.

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Screenshot 2020-10-09 143000.png

Sea Creature Time Lapse Recording

Week 2

Nose Features 

In this lesson we learned about the anatomy of the nose and techniques of sculpting of the nose.

nose features.jpg
Zbrush 3 different noses

We were set to sculpt 3 different noses and use reference for our first human sculpting. I mostly used the standard and move tool to create the shapes of the noses as I found them tools the easiest to use. When I created the first nose I was struggling a bit but then I I got the hang of it.

Tom_Holland.jpg

Tom Holland (Reference)

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Screenshot 2020-10-16 114628.png

Front View

th side nose.PNG

Side View

Robert Downey JR (Reference)

Robert_Downey_Jr.jpg
tumblr_0120b16ce1fad97ed9fdd922d99b104b_

Front View

RD NOSE.PNG

Side View

RD NOSE SIDE.PNG

Scarlett Johansson (Reference)

Scarlett johansson.jpg
scarlett johansson side.jpg

Front View

SJ NOSE.PNG

Side View

SJ NOSE SIDE.PNG

Week 3

Mouth Features

In this lesson we learnt on the anatomy of the mouth and techniques of sculpting of the mouth.

DigitalSculpture_Lip_Excercise (1)dv.jpg
Zbrush 3 different mouths

The mouth sculpting took me longer than the nose as I had to use more brush techniques, we also got introduced to a new brush which is called dam standard. 

Tom Holland (Reference)

tom.jpg

*Needs retaking*

hththt.PNG

Robert Downey JR (Reference)

screen-shot-2014-10-09-at-3-48-23-pm.png
robert jr mouth.PNG

Scarlett Johansson (Reference)

scarlett-johansson-face-pink-lipstick-ac
scarlett mouth.PNG

Week 4

Ear Anatomy

In this lesson we learnt on the anatomy of the ears and techniques of sculpting of the ears.

DigitalSculp jpeg.jpg
Zbrush 3 different Ears

To sculpt the ear we learned to mask the area were the ear is meant to be and then pulled it out to make the ear shape. We also got introduced to a new brush which is called clay build up, this brush is useful to sculpt surfaces using alphas.

Tom Holland (Reference)

DaV9wtkVMAAy9Jv.jpg
DaV9wtkVMAAy9Jv.jpg
tom holland ear.PNG

Robert Downey JR (Reference)

c7b75a81db8b61a352e87fe916470fbf.jpg
c7b75a81db8b61a352e87fe916470fbf.jpg
rdj ear.PNG

Week 5 & 6

Eye Anatomy

In this lesson we learnt on the anatomy of the eyes and techniques of sculpting of the eyes.

eye exercise 1.jpg
Zbrush Eye

To sculpt an eye we had to duplicate two spheres, one that I chopped in half to create both eye lids and the other one to use as an eyeball. I then use the clay build up brush to create the surroundings of the eye (such as half the nose) and polish some areas to make them smooth. I then used the standard brush to make the iris and then finished it off my adding a pupil using RGB.

Tom Holland (Reference)

EYE ASSIGNMENT REFERENCE.jpg
EYE ASSIGNMENT REFERENCE.jpg
EYE ASSIGNMENT.jpg

Week 7

Villain Idea
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For my villain idea I will be basing it of cavemen, I am going to be creating it as detailed as I possibly can. The reason I chose this idea was because cavemen are to do with the human evolution. 

caveman_skull_by_skullsdirect_d3ajffb-fu

Cavemen Skull

cavemen zbrush.jpg

I will be using this image to help me create a similar face structure to my villain.

Week 8 & 9

Facial Fat & Neck
Facial fat.jpg

Within these two weeks we learnt about facial fat and the anatomy of the neck. For week 8 we learnt about poly painting and using spotlight in Zbrush. 

Poly-painting
polypaint.JPG

I poly-painted my villain by using the help of an article named 'color zones of the face', this helped me understand complexion.

Abe-Color-Zone.wds.jpg

As you can see from my villain I tried my best to follow the guide from this image

Spotlight
Spotlight.jpg

Spotlight is useful to paint your model with it in 3D. Spotlight is a projection texturing system which allows you to prepare your source texture directly in ZBrush.

For week 9 we learned to shape the neck and to add hair and clothing, we also learned to use IMM brushes. I didn't create any type of clothes for my villain, I only added some hair. 

Capture.JPG

Week 10

Maya Workflow
Capture.PNG
Workflow.jpg

Villain Development- Week 11,12 & 13

Finished Villain

This is my villain without any facs expressions.

Cavemen normal.jpg
Expressions Using Facs  

In week 12 we learned how to make expressions using facs, the expressions I chose to do for my villain were Angry, sad, happy and scared.

FACS stands for Facial Action Coding System. FACS is facial muscle movements named action units (AUs), each action unit displays different expressions.

I have created my own expressions, I used layers on Zbrush to create them.

Angry-Au1+Au2+Au3.jpg
Sad-Au2+Au3+Au4+Au6+Au7+Au8.jpg
Happy-Au4+Au6+Au7.jpg
Scared-Au2+Au3+Au4+Au5.jpg

In week 13 we learned how to create an eye on Maya. Our teacher demonstrated how to create it in lesson. I didn't choose to make one in Maya as I wanted to use the techniques I learned in Zbrush week 5 & 6. I will show some Images below.

These are the textures our teacher used to create the eye

Iris_blue_sq_bump.jpg
Iris_blue_sq.jpg
Sclera_bump_.jpg
Sclera(1).jpg
Capture.JPG
jgjggj.JPG
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